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Arctic Estidal
Negative-Impact Gentlemen's.Club
1
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Posted - 2014.08.04 03:57:00 -
[1] - Quote
CCP This must become a Sticky!!!
Null Sec is a very safe place to be. Intel channels run by alliances and across coalitions of alliances provide incredible intel on the movement of neutrals from single players right through to large gangs.
You can safely semi afk in null sec and never have to worry about being dropped on by anyone travelling by stargate. The only real danger is WH guys dropping through and cyno's. But if anyone is normally within a couple of jumps of you, or a potential cyno is in system, most players just safe up or dock up.
Local is the source of information for the intel channels and needs to be addressed if null sec is to represent the third tier of EVE security levels, and I would agree with other posts that null sec is a lot safer than high sec and low sec.
Null Sec
Remove local in its current form and replace with a system that requires deployables which are easily destroyed. This enables players to remove these deployables before major operations if they believe this provides a strategic advantage. This should be able to be accomplished by a small gang in cruiser sized ships.
Provide a short radius for reporting neutrals perhaps 350km. Cloaked ships wouldn't appear in this radar range.
Don't allow these to be instant reports on neutrals but allow it to scale with the number of neutrals which jump into system at the same time. 1 - 5 neutrals might take 5 minutes to report activity, 20+ might be 10 sec.
Once the report has occurred the system wouldn't report exits from a system. Once the initial report has been produced remove the report after 1 min. It shouldn't be a permanent report for the system just a quick notification requiring players to stay alert.
High Sec Would have the current local system as Concord wants to keep tabs on all players in the system and wants to know at all times where they are located, including if a player has attacked another player.
Low Sec Might have Concord monitoring activity constantly at gates and stations which they regularly patrol but away from these protected areas Low Sec would operate the same as Null Sec. There may be longer report periods and people exiting systems would be reported by Concord. |

Arctic Estidal
Negative-Impact Gentlemen's.Club
1
|
Posted - 2014.08.04 12:41:00 -
[2] - Quote
Mike Voidstar wrote:I see a constant complaint that local is effort free.
Then the ludicrous claim that well maintained Intel channels are too easy, or provide too much for the effort.
The intel channels run by alliances and coalitions are quick and easy for players to report, simply by dragging and dropping the player name, system etc. It takes two secs and you can have half of EVE aware of a neutral player or group moving through a system.
With larger groups the intel becomes very regular and detailed. This is not a bad thing and is developed by alliances and creates great content.
The issue is the local window broadcasting everyone in a system, their details, when they enter and when they leave. This is totally overpowered and eliminates content from EVE.
As soon as a neutral player enters a system occupied by an alliance member, the intel report goes up to the whole alliance and everyone within X jumps will move immediately to a safe or a station.
You can roam through null sec for hours not finding anyone unless they are AFK, a newbie or someone who wants a fight and brought 10 players with them.
Why is null sec stagnate = The Local Window is a big part of the issue.
Remove the Local Window and replace with deployables which provide limited range and time notification to the players in the system.
Have the system pull down reports on players after 1 min (or some other timeframe) instead of the current instant and cotinuous reporting process Local provides. |

Arctic Estidal
Negative-Impact Gentlemen's.Club
2
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Posted - 2014.08.05 00:42:00 -
[3] - Quote
Local definitely doesn't help pvp players meet up as it is a continuous, instant reporting system telling everyone in system who is around, if they have just attacked someone etc, and when they leave system.
Wormhole space cannot be compared to HS, LS and NS space as it operates differently.
D-Scan is the tool which creates PvP. Sure the local channel allows you to see if everyone is from the same alliance or corp, but it doesn't help players meet for PvP.
The key is to remove a continuous, instant reporting system from EVE and potentially replace with a short range and short time reporting system, that tells people who is entering and exiting a system. This could be done with deployables that can be destroyed for Null Sec and it would be expected Concord would maintain the current local window reporting system in High Sec. Low Sec would be a blend as Concord operate at gates and stations.
The final point is - Local doesn't assist in creating content, it assists in removing content. |

Arctic Estidal
Negative-Impact Gentlemen's.Club
2
|
Posted - 2014.08.05 04:03:00 -
[4] - Quote
beatlebutt wrote:IF you remove pilots showing up in local, you will see the game numbers drop to 1/10 they are now.
This is completely rubbish and there is no basis for this statement.
Local is the cause of many issues and is not consistent with the concept of EVE. Having a continual reporting system is the problem. |

Arctic Estidal
Negative-Impact Gentlemen's.Club
5
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Posted - 2014.08.07 21:54:00 -
[5] - Quote
Linkxsc162534 wrote:Ya know, I'm really tired of all these local threads, so why don't CCP do somethign about it.
Do this. Run an event for a week-10 days (2 weekends included, I know thats when most players get to play) Make up some bull about how Sansha incursion forces released a virus into the gates communications sytems or some crap, and that killed off local playerlists for a period of time. Concord is working on it, and it should be fixed by the end of the week.
Make the change (test them out on the test server first, or just copy the local code over from WHs) let it run for a week, see what happens, and then we'll have a metric to run these arguments against in the future.
I agree it needs to be tested out in game. Then we can all be better informed. |
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